I'm a games programmer with more than 10 years of experience in the video game industry, using Unity, and Object-Oriented Programming in C++ and C#.
I've graduated in a MSC of Computer Science and Management, and have previously worked as Project Manager, Mathematics Teacher, Webmaster or Software Engineer.
I am located in Austin, TX and eligible to work in the US.
Senior Games Programmer : Game programming using C++, Unity 3D / C# Plugin integration and development in Unity (Facebook SDK, Fiksu, In-App purchase, analytics, etc.) Tools programming Software architecture
Team Lead : iTunes and Google Play submission process Team monitoring (good practices, profiling and optimization) Interaction with other teams (Producers, QA, Artists...)
Detailed Description
Senior Game Programmer on Snoopy's Candy Town
C++ / Lua / Cocos2D
gameplay programming
flexible sound system
tutorial
Lead UI/2D Programmer on Ghostbusters Puzzle Fighter
Unity 3D / C#
Scalable 2D framework, using the new Unity UI: pixel-perfect layout on all devices (one scene fits all)
Gameplay and Deck/Card management
Plugin integration and development (In-app purchases, Analytics, Facebook...)
Senior then Lead Game Programmer on Snoopy's Sugar Drop
Unity 3D / C#
gameplay programming
plugin integration and development (Facebook, In-App purchase, Analytics, Versionning, etc.)
iTunes and Google Play submission
Senior then Lead Programmer on Snoopy's Street Fair
C++ / Cocos2D
new game content
gameplay programming
new in-app purchase system (in-game and Tools)
memory optimization and better maintainability via OOP
Company Description
Beeline Interactive Europe is a subsidiary of Capcom, specialized in mobile games, and was formerly known as Capcom Interactive.